
Who knew that for there to be peace in the Land, humankind had to be destroyed for over 1000 years?
Yet there were survivors.
Small pockets of humanity had survived in various areas of the Land. As they sought to rebuild using what remnants of knowledge they possessed, the effects of the Cataclysm changed them over time.
Each group was strengthened to survive and thrive in their new environment. In time, as the detrimental effects waned and the earth was resurrected, these new Nations emerged to be successors in the Land called Amrika.
Now, years after the first settlements arose from the ashes, the Nations continue to expand out from their settlements and interact in
The World That Was!
Welcome to the World That Was -
Miniature Wargame & Role Playing Game!
Inside these books is everything you need to develop your part of Amrika using your Avatar - and Armies you command. Whether you enjoy Dungeon Spelunking, play a small Skirmish or a War, you can pick-and-choose what you need within these Tomes:
4 Nations: IMPS, HOBS, SPRITES, NIX.
1 Unexplored Land: AMRIKA. History of the Cataclysm and Lore around the Nations.
PLUS! Rules to Create your AVATARS and ARMIES.
Rules to play Skirmish Spelunking, Border Battles, or Army War.
MONSTERS! to Ride or to Slay.
MERCENARIES! for Hire.
FEATS! to amaze your Allies.
LEGENDARY TEK! to drive your Enemies away.
Fully ILLUSTRATED! to show you a glimpse of The World That Was.
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Avatars in The World That Was can lead Armies in Wargames or participate in boots-on-the-ground Role Playing in the Land of Amrika!
You aren’t limited to Wargames when you play The World That Was!
With The World That Was - Kings & Kaiju Role Playing Game, you can take your Avatar on Adventures that tell the story of how they became great Generals. Coming down from the 40,000 foot view of the battlefield, your Avatar’s abilities expand to be able to do more with additional Feats for your class, along with Leveling UP from Level 1 to Level 12.
The World That Was - Kings & Kaiju is a stand alone Rulebook for Role Players, and a supplement for Avatars & Armies Wargaming by increasing Levels up to Level 12, Multi-Classing Avatars, and expanding Avatar path of progression to become Legendary Elders in Amrika.
This Rulebook adds new Monsters, new Tek, new Lore, and new Classes: Rangers and Bards. PLUS! An introduction into a new adversary that threatens the Land of Amrika: the Azimovians - a nation of sentient Androids that survived the Cataclysm!
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THE ANONYMOUS INN Module Adventure is the Starter Adventures for The World That Was - Kings & Kaiju Role Playing Game.
Start your Adventures in Amrika at The Anonymous Inn by doing jobs for Theophilus Hangnail, a Troll Bartender imprisoned within the confines of The Anonymous Inn..
Included within this Module Adventure are new Monsters, an entire dungeon Adventure, new Special Avatars, new Tek, 5 pregenerated Avatars, along with How To Guides on Role Playing sin The World That Was!
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BORDERLAND PAX Module Adventure is a Module Adventure set in The World That Was setting and is intended for beginning players.
This Module shows how to create your Avatar with a Solo Adventure teaching you how to play The World That Was using the Core Rules.
Level UP your Avatar after your first Adventure by choosing a Class to continue playing, as well as Upgrades for your Tek. This Module Adventure includes Challenger Algorithms for Solo Game Play using simple commands dictating what Challenger Models do during your Solo Game Play experience.
Included within this Module Adventure are the Core Rules of The World That Was Miniature Game. This Module Adventure is limited to creating a Level 1 Avatar, so The World That Was Game Rulebooks are necessary to Level UP your Avatar past Level 1.
All Adventure Modules contain Additional Special Rules, Tek Upgrades, and even more Lore found within The World That Was - and can be used with Avatars & Armies Wargame and Kings & Kaiju Role Playing Game!
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KINGDOM PAX Module Adventure is set in the Imp Kingdom Pax and provides extensive information and details about their domain. Included inside are Hex Maps for Hex Crawls and blank Hex Maps for use during your Game, plus Random Generation Tables for Random Monsters, Wondrous Features, Rumors, Weather, and more.
Included within this Module Adventure are 7 new Adventures within Kingdom Pax as well as descriptions of major and minor locations within Kingdom Pax: Castle Pax, the Pax Sea, the Silver Peaks, the Shattered Coast, and the Pax Plains, and more! Detailed Hex Maps of these areas plus the Pax Plains with major Towns and Cities of Kingdom Pax are inside. Everything you need to explore KINGDOM PAX.
You also receive new Rules for the Ranger Class, plus enhanced Rules and Stats for the Schizomid menace that threatens Amrika. You also receive an Army Book of detailed stats and descriptions to create an Imp Army in The World That Was Miniature Game!
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The Game of Kings Miniature Game Engine is available for you to use to create your own Miniature Tabletop Role Playing Game and/or Wargame setting using rules from
proven game mechanics since 1911, originating from Wargames used in Military War Colleges and developed by writers over the centuries, including
H.G. Wells – the writer of ‘War of the Worlds’.
The history of Wargaming and References are included within this document.
These rules and the text are released into the Public Domain to be developed into a final Open Source document freely available for commercial and fan use – by any and all – much like the rules of Chess and Go.
The point system found in this document is used in The World That Was Miniature Game – Avatars & Armies and The World That Was Role Playing Game - Kings & Kaiju - now made available to players and publishers to use and adapt to their own systems.